WELCOME
TO THE 2008
SOME
IMPORTANT NOTES....
This Tournament will be conducted under the new, more
rigorous rule interpretations as specified by Hockey Canada and
enforced by the GTHL
ALL
TEAMS MUST REGISTER BEFORE THEIR FIRST GAME, SO PLEASE ALLOW ENOUGH TIME, AT
LEAST 60 MINUTES.
ALL
PLAYERS INCLUDING AFFILIATES SHOULD BE REGISTERED ON 2008-2009
REGISTRATION CARDS (C.H.A.
OR EQUIVALENT). CARDS OR ROSTER SHEETS MUST
BE PRESENTED AT REGISTRATION TIME OR WHEN REQUESTED BY THE TOURNAMENT COMMITTEE.
TOURNAMENT
PERMISSION FORMS SHOULD BE OBTAINED FROM YOUR LEAGUE, AND SHOULD BE PRESENTED
AT TIME OF REGISTRATION.
FOLLOWING
ARE A SET OF TOURNAMENT RULES AND REGULATIONS.
TOURNAMENT
CHAIRMAN
BOB
NORRIS
Res: (905) 567-4845
SANCTION: This tournament is sanctioned
by the Hockey Canada and the Greater Toronto Hockey League.
REGULATIONS: All tournament games are played under Hockey
1.
Notice of all suspensions during the
tournament, will be forwarded (with a full report of the circumstances) to the
players' regular league officials. The tournament Rules/Discipline Committee
may require players and team staff to appear at hearings into these matters.
2.
Teams must be registered with the HC or
International affiliates (and/or their Provincial/State affiliates). Proof of
registration must be available upon request. Participating teams must have a
sanction permit or letter or permission to participate in the tournament from
their HC or International affiliated branch.
3. Player Eligibility:
All players must have a valid HC/or equivalent player's card available
for inspection by Tournament officials. Team managers will submit a team list
of players eligible to play to Tournament officials and will have the necessary
supporting documentation (valid HC cards) available for examination by
Tournament officials at the time of initial registration.
4. Composition of Teams:
Each team
may play nineteen (19) properly registered and affiliated players per game,
however, only (17) seventeen players may skate and two (2) goaltenders may
dress for each game.
5. Team Colours:
Sweater
Changes (if necessary) will be decided by the toss of a coin. It is preferable
for teams to have two contrasting sets of sweaters.
6. Home/Visiting Teams:
Home/Visiting
teams are pre-determined for round robin play. For the play-off round, the home
team may be decided by the toss of a coin.
7. Mandatory Equipment:
Helmets, throat guards and face masks are compulsory for all players.
Face masks and helmets, as approved by HC (
8. Dressing Rooms:
Only players, team officials named on the team
list and Tournament officials will be permitted in team dressing rooms.
9. Game Sheets:
The game sheet must be completed by both teams
twenty (20) minutes prior to game time.
10. Game Officials:
All referees
and linemen officiating in the tournament will be qualified and registered by
the HC. Minor officials will be assigned by the tournament.
11. Time and Conditions of Play:
Warm-up
time will be determined by the referee in consideration of available time.
Teams not ready to start play at the scheduled time and/or when the referee
calls the players to centre ice for the initial face off will be subject to a
delay of game penalty and possible forfeit of the game.
12. Game Timing:
Minor Atom, Atom: 10-10-12
minutes. Stop time.
Minor Peewee, Peewee: 10-12-12
minutes. Stop time.
Minor Bantam, Bantam: 12-12-12
minutes. Stop time.
Minor Midget, Midget: 12-12-15
minutes. Stop time.
13. Overtime:
• Nil for Round Robin
• Quarter Finals: Two five minute stop time periods, 4
skaters plus goaltender,
change ends. Sudden victory. Shoot-out if necessary.
• Semi-Finals: Two ten minute stop time periods, 4
skaters plus goaltender, change
ends. Sudden victory. Shoot-out if necessary.
• Finals: Stop time sudden victory, Ten
minute periods until a goal is scored, 4 skaters plus goaltender, change ends each period.
• Shoot-Out: Select five players per team. Teams shoot
alternately and all five shoot. If no winner, continue in sets of one, using
different players. Goalies must be those who were last used in
overtime. Flip of coin decides which team shoots first. Continue rotation in
same order until there is a winner.
14. Mercy
Rule:
Please note
that if the third period begins with a five goal lead by either team, that period
will be played in running time, without stopping the clock. Time will continue
to run throughout the period, regardless of further scoring changes. This rule
will not apply in semi-finals or finals.
15. Time Out:
Each team is entitled to one (1) thirty
second time-out per game.
16.
Body Checking:
Permitted
at all age groups except Minor Atom(99) and Atom(98).
17. Early Game Starts:
Games may start earlier than the advertised time if both coaching staffs agree. No game will start more than 15 minutes early.
STANDINGS
Each team is guaranteed 3 games. Please read the rules
carefully for your age division. For all age divisions, points will be
assembled as follows:
|
WIN |
- 2 Points |
|
TIE |
- 1 Points |
|
LOSS |
- 0 Points |
TIE BREAKERS
For all age divisions, ties in standings will
be resolved as follows:
1. The
winner of the game between the two tied teams, or
2. If that game ended
in a tie, or the teams did not play each other, the team with the better record
of goals for and against (goals for divided by goals against, with the higher
percentage winning), or
3. If
there remains a tie, the team that scores the first goal in the game between
the two tied teams.
4. In
the event of a tie among three (or more) teams, group standings will be
determined by the best record of goals for vs goals
against, as per (2) above, and if a tie still exists, then the provisions of
section (1) and (3) above, in that order, will be applied.
5. If
all of the above result in a continuing tie, the standing will be resolved by
the flip of a coin.
These rules will be applicable to
all relevant placings (i.e. first vs. second vs.
third vs. fourth).
WILD CARD: (Minor
Atom, Peewee, Minor Bantam, Bantam, Minor Midget, Midget)
The Wild Card will be chosen as
follows:
1. The
Wild Card will be selected from Division One, except in Minor Bantam where
there is also a wild card in Division Two.
2. The
Wild Card will be the team
with the highest number of points which did not otherwise qualify for a playoff
position in the relevant Division.
3. In the event of a tie:
(a)
The team with the better record of goals for and against (goals for
divided by goals against).
(b) If still tied, the winner of
any game between two tied teams.
(c) If still tied, the team that
scores the first goal in any game between the two tied teams.
(d) If still tied, by the flip of
a coin.
CROSS-OVERS
Groups A and B for Minor Atom, and D and E for Peewee and Minor Midget will play a cross-over round-robin in the age groups listed. For purposes of determining playoff qualifiers, these two groups will be combined. The two teams with the highest number of points, regardless of which groups they are in, will proceed to the playoffs"
"For example; if the top two teams in group D have 6 and 5 points respectively and the top team in group E had 3 points, then the two teams in group D will advance”
September 1st , 2008